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Super Ninja Art of Super Transformation on a Facedown

Hiding in plain sight? That's the job of members of this archetype. One may even telephone call it an Art grade…

Props to those who got the reference of this commodity's title. Oh, and look at the cute Ninja Goats.

Introduction:

Welcome to another CDS article, and this edition volition be focusing on a Warrior-type classic that likes to masquerade as other types. Originating with a series of monsters that activated when flipped confront-up, the theme has had many unlike revivals over the years and across multiple anime series. From gaining a gear up of support for the Ninjitsu Arts, specificallyNinja Grandmaster Hanzo,to gaining back up for Synchro Summoning, specifically through the Karakuri Ninjas, and later Xyz Summoning, through the Armor Ninjas combined withUpstart Golden Ninja,the theme has seen evolution over the course of the history of the TCG like no other. Even more recently, the theme has recieved new back up in the grade of the Twilight Ninjas. After and so much support, you would recall that duelists could be innovating with this diverse archetype, simply in fact, the theme has remained rather stagnant in terms of attempted builds. For example, at that place was Ninja Command, featuring Ninjitsu Art of Super TransformationandWhite Dragon Ninja,a trap-focused strategy designed to stop the opponent with an indestructibleCondom Zone. With the Xyz Era came a new iteration, Dino Ninja using Jurrac Guaibato help brand Evolzar LaggiaandEvolzar Dolka to hamper the opponent's furnishings.Another iteration of the theme was Apex Ninja, featuringNinjitus Art of Transformation, Mist Valley Noon Avian,and sometimes fifty-fiftyNighttime Simorgh to negate and disrupt your opponent's plays.This variant even got revived with the release of Pendulums, since wide pendulum scale ranges works well for summoning Apex Avian back from the manus.

But despite all of those command and disruption strategies, how many of them could exist considered meta? The correct answer there is none of them. They had a bit of time in the limelight, but exterior of a pretty WCQ mat in 2012, they haven't created too much of a competitive splash. So why haven't duelists tried to break away from the conventional control framework for the theme? Sure, Ninjas accept access to these controlling cards, just they have so much potential elsewhere besides. Today'southward article is all about doing but that – using the Ninja classic in an innovative way to craft a fast-paced aggressive and reward-based strategy. After all, they do boast one of the best classic 'Stratos' equivalents in the form of Ninja Grandmaster Hanzo. The strategy has a simple goal: corruption the free searching each time Hanzo is Summoned, so turn that pure advantage into solid field presence. Remember, you become a Ninjitsu Fine art when it is Normal Summoned, and then you get a Ninja whenever information technology is Special Summoned. So if we build the strategy with enough Summoning ability to corruption all of this searching, yous can actually have a solid search engine for the deck. Only Hanzo is not alone in its duty.Twilight Ninja Shingetsu, another in-theme searcher,is the star when it comes to searching when information technology is destroyed. And then instead of just having an 'active' searcher, yous also take a 'passive' one at your disposal. As well, two Shingetsu also form a 'Hopper Lock', made famous byWatthopperback in the 24-hour interval. While this stall tactic may not be as effective today, information technology probably volition exist able to stall for a plough or 2, and Shingetsu fifty-fifty searches a new Ninja for you lot if your lock is taken down byDark HoleorRaigeki.

So we got the search power equivalent to one of the tiptop decks once you add in generic Warrior-type support, otherwise known asReinforcement of the Ground forces,just exercise we have the Summoning ability at our disposal? Yet over again, the newest Twilight Ninjas are about to pull through for our archetype. IntroducingTwilight Ninja Getsuga, the Shogun,the official boss monster of Aggressive Ninjas. Whenever he is in attack position, simply utilize his effect, turn him to defence force, and then Special Summon 2 Ninjas from your Graveyard with no strings attached. To put how powerful this monster can exist into perspective, imagine what happens when you use his effect to summon 2 Hanzo from your Graveyard. Both of them activate upon summon, adding 2 additional Ninja monsters to your hand. That is a +4 swing in card advantage, plus you already have 2 Level 4 monsters on your field, ready to perform an Xyz Summon. Even if you merely utilise his effect to summon back 2 Shingetsu, you notwithstanding are getting the 'Hopper Lock' out of the deal. Or should I telephone call information technology the Ninja Lock now? The best part is, if Getsuga sticks around, you tin simply employ his event again on the next turn. Merely await, there is more! You accept some other outcome that Special Summons a ton of Ninja monsters to the field, and this alternative isSenior Silver Ninja.Whenever he is flipped face-up, y'all get to Special Summon Any number of Ninja monsters from your hand or Graveyard. So yeah, he can be considered the in-theme version of Soul Charge. The only downside to his effect is that he Special Summons in face-down defense, so you would have to so later Flip Summon Hanzo in lodge to get your free searches. Merely 4 free monsters tin definitely exist worth that trade-off.

At present I am certain you lot are sitting there wondering when I will bring up the catch. Because if these monsters are every bit powerful as I say, they should have already had some sort of bear upon on deckbuilders. Well the merely catch that I can remember of is that the Shogun is a Level 8 monster and must be Tribute Summoned or Special Summoned somehow. Y'all unfortunately cannot rely on Pendulum Summoning here, simply the expert news is that he tin be Tribute Summoned by using only 1 Ninja monster as tribute. Good affair we have an in-theme 'Cyber Dragon' equivalent that gets itself to your field without wasting your turn's Normal Summon. IntroducingEarth Armor Ninja,that forgotten Level 5 Ninja that was merely ever used to manipulate levels with the other Armor Ninjas for the Xyz Summon ofNumber 12: Crimson Shadow Armor NinjaorBract Armor Ninja.Sure, he has a very bland effect. Merely there is absolutely no problem in running a searchable tribute fodder monster if he is able to bring out your amazing boss so effortlessly. Information technology also serves as tribute fodder for your Senior Silver Ninja as well as any other 1-tribute Ninjas that yous choose to run, such asRed Dragon Ninja, Twilight Ninja Nichirin, the Chunin,orBlueish Dragon Ninja.

I'm touching on all of these powerful Summoning methods via Effect monsters, such every bit from Graveyard or from the paw, only could there exist other methods designed to Special Summon Ninjas? Of course, because we can always choose to bring them straight out of the deck besides! This purpose falls to our Ninjistu Art Trap cards, the cards that aid to make the Ninja archetype unique. Not simply exercise they each accept furnishings upon initial activation, but they also stick around in one case resolved as they are mostly continuous Trap cards.Ninjtisu Fine art of Transformationlets yous trade a Ninja for a Winged-Beast, Brute, or Insect-type monster from your Manus or Deck with a Level up to 3 more than your tributed Ninja. This includes the in-themeRuby Dragon NinjaandBlack Dragon Ninja,both of which tin be powerhouses when used correctly. Red allows you to start limiting your opponent's draws, returning Set cards back to the peak of the deck for them to re-draw on the side by side turn. As for Black, it turns your large pool of Ninjas in-hand or spent Ninjistu Arts on your field into monster removal! On the other side of the aisle, you haveNinjistu Art of Super Transformationthat lets you lot trade a Ninja AND a monster on your opponent'due south side of the field for a Dragon, Dinosaur, or Ocean Serpent-blazon monster from your Deck with a Level up to the combined Levels of the sent monsters. This includes the in-themeBlueish Dragon NinjaandWhite Dragon Ninja,both of which accept specific applications. Blue boasts a quick effect that negates an opponent's monster'south effects and prevents information technology from attacking for the turn at the hefty toll of a Ninja and a Ninjitsu Fine art in your hand. Equally for White, it protects all of your Spell and Trap cards from being destroyed.

Those two options may be the more commonly recognized Ninjitsu Fine art cards, but there is one more that gives our Aggressive Ninjas the final chip of Special Summoning prowess that it needs –Ninjitsu Fine art of Duplication. By trading a Ninja from your field, yous get to Special Summon a number of Ninja monsters from your deck with total combined Levels equal to or less than the tributed Ninja'due south Level. So if you lot tribute a Hanzo, y'all get to Special Summon another Level 4 Ninja or multiple Level 1 Ninjas, all straight from your deck. While this doesn't seem all that special at this signal in time, allow's start talking nearly the combos unlocked with this carte du jour. If you have Duplication andGlobe Armor Ninja,just Special Earth with its outcome, use Duplication to bring out Hanzo (and potentially a Level ane Ninja in face up-downward defense if you lot cull to run information technology). Hanzo and so activates, calculation Getsuga to your manus. After that, Tribute Summon Getsuga using your Hanzo. And so, by using the effect of Getsuga, Special Summon back your Hanzo and Earth Armor Ninja, then add together your gratuitous Ninja from the deck to the manus. So starting with a Trap and a monster, you concluded with a Ninja search, Hanzo, Earth, and Getsuga on your field, a face-up Ninjistu Art, and potentially a set Level 1 Ninja. The simple version of this combo is to Normal Summon Hanzo, add together Duplication, use Duplication in your opponent'southward Standby Phase to summon a 2d Hanzo straight from your deck. This second monster gives you a free Ninja to your hand likewise. Duplication as well has an additional apply, specifically when yous have a Getsuga that your opponent threatens to destroy or negate. Only tribute information technology away with Duplication and bring out another Getsuga or ii Level 4 Ninjas from your deck; (Insert puff of smoke) threat dodged. Duplication likewise lets you trade any of your Level six Ninjas for another Level 6, or you could fifty-fifty bring out multiple Karakuri Ninja mdl 339 "Sazank", prepare and ready to remove your opponent's monsters from the field.

Of course you accept additional Ninjitsu Arts at your disposal as well, ranging from draw power and destruction amnesty to ATK reduction, monster removal, and attack negation. At the terminate of the day, you lot have a ton of options. That is what Aggressive Ninjas is all about, abusing the insane search power and broad booth of the Ninja archetype to search out any reply you demand, then continuing to generate even more than gratis card advantage. Eventually, your opponent simply won't be able to keep trying to keep up. I think I've spent enough time talking about the potential of this deck, so permit's get into the Key Cards, shall we?

Key Cards:

  • Ninja Grandmaster Hanzo
    • The 'Active' searcher of the classic, you become to add together a Ninja or Ninjistsu Art based on how y'all Summoned him. Or y'all could just add Duplication, then use a second Hanzo from your deck on the subsequent turn to search out a Ninja.
  • Twilight Ninja Getsuga, the Shogun
    • The boss and kickoff recursion threat of the archetype. Also, its Level works well with Duplication. Pretty strong if you enquire me. If you need more reasons to run it, simply re-read the introduction paragraph nigh him.
  • Twilight Ninja – Shingetsu
    • The 'Passive' searcher of the classic, also lets you lock out your opponent whenever yous go ii of them to the field. A worthwhile addition to whatever deck, but a star in this Aggressive Ninja strategy.
  • Globe Armor Ninja
    • The days of having simply an inherent Special Summon are not over. Non quite! Earth will always be put to good utilize in Ninjas, fifty-fifty if it doesn't have 4 different furnishings like some newer cards.
  • Ninjitsu Fine art of Duplication
    • Special Summoning power from the deck; combo piece that is invaluable and irreplaceable.
  • Reinforcement of the Army
    • Searcher for our searchers who then can search the other searcher which will search the other searcher and and so forth. Yup, that makes complete sense.

Additional Tech Options:

This fourth dimension around, the tech options are either more Ninja and Ninjistu Arts, or more supporting cards to help the Ninjas do what they do best. We did accept a blank-bones Key Card section after all! Remember, your goal is to overpower the opponent with sheer card advantage and summoning power, never forget that!

  • Red Dragon Ninja & Ninjistu Art of Transformation – The Level vi Winged Beast Ninja never rides in a deck without its true-blue Ninjitsu Art. This is an excellent choice when you desire to disrupt decks and control their destiny.
  • Black Dragon Ninja – A tech only to be considered if you are already running Red and Transformation. This lets you corruption the free searches from Hanzo and put all of the extra Ninjas in your paw to adept use. Is it perfect? No, but it certain steps upward doing a fine job when y'all prepare to fully overrun your opponent.
  • Twilight Ninja Nichirin, the Chunin – An on-demand option for protecting your Ninjistu Arts and Ninja monsters from destruction. It too can fit in the deck hands as a one-of, instead of relying upon a large Super Transformation engine aslope White Dragon Ninja. This carte just does it meliorate. Too lets you run over powerful monsters such as Ultimate Falcon or Towers without digging into the Extra Deck.
  • Ninjistu Art of Shadow Sealing – Searchable monster removal, while the removal isn't necessarily permanent, information technology definitely can be useful in a compression to get rid of monsters that pose a large threat to your continued beingness inside a duel.
  • Armor Ninjitsu Art of Alchemy – Searchable draw ability that makes good use of your leftover Ninjitsu Arts while too clearing space in your backrow. Annotation that this works best if you only have i face-upwards Ninjistu Art, so such as the moment right after you perform the World + Duplication combo described before.
  • Magic Planter – The other depict-power option and mode to use spent Ninjitsu Arts. The biggest different between this and Alchemy is that Planter is generic, while Alchemy is searchable. So you lot can notwithstanding send yourPhone call of the Hauntedwith this, but you will non take this spell available every bit frequently as you'd like.
  • Call of the Haunted –I was tempted to put this in the Key Cards section, considering additional summoning from the Graveyard really is that important. Simply revive a Hanzo to search out Getsuga, and you lot already take your tribute Summon all fix to go.
  • The Monarchs Stormforth – Sure, you lot may be running a large Extra Deck. But with a deck that is running many Level 6 and a couple Level viii monsters, information technology always is something to consider. Not-targeting, non-destruction monster removal really is that groovy. Fifty-fifty if you don't need to tribute a 2d monster for Getsuga, you still tin can if you want to become rid of theirs in the process. Also, as a last resort, you could even Tribute Summon World Armor Ninja.
  • Allure of Darkness – You run a ton of Dark monsters, but accept no mode of recovering banished cards. If you lot want the extra draw power, past all means run this.
  • Senior Silverish Ninja – Sure, he boasts a powerful effect. But in all honesty, his event can be a bit dull. You should weigh your options advisedly when deciding whether or not your deck could utilise his help.
  • Strike Ninja – This deck can be modified to be very reliant on Nighttime Ninjas and them alone, abusing Hanzo and the Twilight Ninjas rather effectively. You lot would also need to be running banish retrieval, such every bitEscape from a Nighttime Dimension.This build is a bit gimmicky, but it is an option yet.
  • Karakuri Ninja mdl 339 "Sazank" – Interested in summoning out this guy with Duplication or Senior Argent? Remember, Duplication can summon him in face-downwardly defense position if demand be, then he is on-theme and on-call monster removal.
  • Masked Ninja Ebisu – Boasting an effect to spin away any backrow threats, Ebisu is a good Ninja for ensuring your OTK attempts go through. Sadly, he doesn't actually proceeds whatever tangible card advantage, which is why he's relegated to Tech Option condition.
  • Red Ninja & Armor Ninja – The Level 1 Ninjas that y'all tin choose to run to offset any slight differences between Duplication and the Ninja you tribute. Also, these double equally great things to Special Summon dorsum with Senior Silverish since he Summons in confront-down defense, perfect for FLIP monsters.
  • Upstart Gold Ninja – Once, he was the prime deck Special Summoner. Just let'southward face up the facts, trading away a Trap for that Special Summon really wasn't worth the effort, especially when Duplication does that chore improve while likewise providing other roles. But if you desire a bit more utility in what cards you tin can search, this is an option for you.
  • Blackwing – Zephyros the Elite – Keen for reusing those Ninjitsu Arts that happen to be laying effectually. Also is a Level iv Winged-Beast who can be pulled out of the deck with Transformation.

Check out my sample decklist hidden in the spoiler below!

Toggle All Spoilers

Spoiler SelectShow

Main Deck:
||| Twilight Ninja Getsuga, the Shogun
| Black Dragon Ninja
|| Red Dragon Ninja
| Senior Silver Ninja
| Twilight Ninja Nichirin, the Chunin
||| Earth Armor Ninja
||| Ninja Grandmaster Hanzo
||| Twilight Ninja – Shingetsu
|| Allure of Darkness
|| Armor Ninjistu Art of Alchemy
| Reinforcement of the Regular army
|| Twin Twister
||| The Monarchs Stormforth
| Ninjistu Art of Shadow Sealing
| Oasis of the Dragon Souls
||| Call of the Haunted
||| Ninjistu Fine art of Duplication
|| Ninjistu Art of Transformation
|| Solemn Strike
| Solemn Warning

Extra Deck:
| Gaia Knight, the Thunder Charger
| Number 39: Utopia Beyond
| Constellar Ptolemy M7
| Wind-Up Arsenal Zenmaioh
| Number S39: Utopia the Lightning
| Number 61: Volcasaurus
| Dark Rebellion Xyz Dragon
| Number 39: Utopia
| Bract Armor Ninja
| Heroic Champion – Excalibur
| Castel, the Skyblaster Musketeer
| Daigusto Emeral
| Abyss Dweller
| Gagaga Cowboy
| Number 86: Heroic Champion – Rhongomyniad

Equally always, the higher up list is just my personal build. Ninjas truly are powerful, especially once you start playing a proper build of them. Until the side by side time, I hope you keep innovating and building artistic decks! Virtually of all, just enjoy dueling for the fun that it can be!

Reminder, I besides take suggestions for future CDS articles! While I will not run out of cool ideas, I practise want to be writing manufactures about strategies you are interested in. And then if you desperately wish to encounter a CDS article almost the archetype, theme, or strategy you love, feel free to private bulletin me on the YGOrg Discord server or the YGOrganization Forums with your ideas to keep under consideration: my username is Quincymccoy.

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Source: https://ygorganization.com/ninjad/

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